Thursday, October 8, 2009

New Technology:The Peregrine.









Underneath a Christian bookstore, in a small cramped office sit half a dozen or so gamers all huddled over their monitors. Spells fly, swords fall, bodies drop. Mouses click, sweat drips, and the keyboards are silent. By the end of the night, the number of keystrokes amounts to zero. How come? It’s a little device called The Peregrine.

“I remember working in my run-down little apartment, toiling in obscurity, making prototypes out of Nike golf gloves, trying to perfect this crazy idea. There were many days spent wondering if it would become what I envisioned, but as I look at what The PEREGRINE has become today I hope that gamers everywhere will experience the same magic I felt years ago when I made my first prototype, holding my breath as I tapped my fingers and watched things happen at the slightest touch. It was empowering, and I dreamed that someday people everywhere would be able to “Touch for the Win.” I hope you like it. ” – Brent Baier


The Peregrine is the brainchild of Brent Baier, founder and CEO of Iron Will Technologies. It is the ultimate controller for gamers interested in RTS, MMO, or Sim gaming. The Peregrine has a total of eighteen touch points and three activator pads, amounting to over thirty possible commands. The thing that sets it apart from any other interface is that all the commands are mapped to your hand.

Think it’s crazy? Well close your eyes. Tap your fingers to your thumb, or the meet of your thumb, or the palm of your hand. Now press your thumb against the knuckles of your fingers. Did you hit every spot? Of course! People know their hands, even with their eyes closed. The Peregrine takes all the complicated controls in video games, like DotA, HoN, ARMA II, and any other game that requires a multitude of buttons to be pushed, and maps them to your hand, to something that is literally a part of you.


With the Peregrine, all of your actions are triggered by pressing one of the eighteen touchpoints to one of the three activator pads, which can be seen above. These touchpoints are fully customizable, with proprietary software included with the glove that makes remapping keys easy (trust me, I’ve used it). The magnetic “pod” (the thing on the back of the glove) has onboard memory which can hold up to four custom profiles. This is extremely useful if you have a profile for a favorite character, hero, etc. mapped out, and then want to go to a LAN party, or a friend’s house and play. The pod also has adjustable lighting modes, including breathing and a “pew-pew” laser mode which makes the pod light up every time you activate a touchpoint.

The glove is made of a highly breathable, stretchable, comfortable material, and it fits well on your hand (it will be coming in three sizes). In high sweat areas of the hand, a super breathable mesh is used to cut down on the amount of perspiration, as can be seen in the image above. It’s magnetic pod allows for you to take off the pod, go grab something from the fridge, go to the bathroom, and even prevents from cord tearing when air punching. The glove is completely spill proof (meaning you can spill your Bawls on it and keep playing), and is washable. The touchpoints are made of microwound steel spring, which, by the way, is also military strength. This glove will be able to withstand anything you throw at it. Except maybe flaming shurikens. Maybe.


If you would like to find out more about The Peregrine, I invite you to visit them at ThePeregrine.com

Check out these videos to see the glove in action:

PC World

Cyrus (Pro gamer) Playing with The Peregrine

Using The Peregrine in DotA (Evil Geniuses)
By.Kodie Beckley

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